Questibbles for education

Revision comes alive. Teachers can see where it leads.

Learners find Nibbles, answer questions and collect Discoveries. Teacher Mode brings together progress, question performance and review areas. The Pack Creator helps shape content around what learners need.

01

Pack Creator for focused revision

Create packs with topics and questions for a lesson or revision goal. Packs can cover Key Stage content, wider subjects and general knowledge.

02

Review that rewards recovery

Incorrect answers can enter a staged Review Queue. Recovering a question contributes strongly to mastery so improvement matters more than repeating something already easy.

03

Teacher Mode and useful insight

Teacher Mode brings together learner performance, topic strengths, review areas and question-level insight to guide the next lesson.

04

Designed for different learners

Current accessibility direction includes reduced motion, larger controls, extended answer time, high contrast, Stationary Mode and Extended Radius.

05

Modular content architecture

Packs and topics organise questions for map Encounters, Review and mini games. Content can grow without changing the core learning loop.

06

Support, not social pressure

Learning-performance sharing is designed as an education and support function rather than a public comparison feature.

A simple player experience with deeper learning underneath.

Questibbles follows a layered approach. Younger learners can understand the map, Nibble, question and reward loop quickly. Older learners can engage with mastery, harder packs, campaigns, performance reporting and collection completion.

Review QueueMissed questions return through Review, Practise, Confirm, Master and Revisit Later states.
Topic masteryMastery rewards first activity, correct answers, repeat performance, Review recovery and perfect Encounters.
Flexible difficultyProfiles can support gentle, balanced or challenging experiences, plus different education stages and session preferences.
Teacher sharingTeacher Mode is being developed around useful learner insight and trusted educational support. Sharing controls and school workflows remain in development.
Privacy and movement

Child-friendly choices are part of the product design.

Questibbles uses location context for map play while the current design avoids public movement trails and aims to keep exploration local and reachable.

Location

No public route trail.

Remembering where a Discovery was completed is designed as an opt-in feature. When used, the current design rounds saved coordinates rather than storing a precise movement history.

Movement

Short, reachable exploration.

The player stays centred on the map and spawn placement is intended to avoid encouraging remote scouting or unnecessarily long journeys.

Accessibility

Play should adapt.

Stationary Mode and Extended Radius give the movement requirement more flexibility for different learners and situations.

Commercial principles

Learning should not sit behind a purchase.

The current design keeps Review and curriculum mastery outside mandatory purchases. Optional monetisation is intended to sit around collection, content access and cosmetics.

Interested in Questibbles for education?

Artemis is still developing the school-facing experience. We are open to conversations with educators, schools and learning partners who want to help shape it.