Pack Creator for focused revision
Create packs with topics and questions for a lesson or revision goal. Packs can cover Key Stage content, wider subjects and general knowledge.
Learners find Nibbles, answer questions and collect Discoveries. Teacher Mode brings together progress, question performance and review areas. The Pack Creator helps shape content around what learners need.
Create packs with topics and questions for a lesson or revision goal. Packs can cover Key Stage content, wider subjects and general knowledge.
Incorrect answers can enter a staged Review Queue. Recovering a question contributes strongly to mastery so improvement matters more than repeating something already easy.
Teacher Mode brings together learner performance, topic strengths, review areas and question-level insight to guide the next lesson.
Current accessibility direction includes reduced motion, larger controls, extended answer time, high contrast, Stationary Mode and Extended Radius.
Packs and topics organise questions for map Encounters, Review and mini games. Content can grow without changing the core learning loop.
Learning-performance sharing is designed as an education and support function rather than a public comparison feature.
Questibbles follows a layered approach. Younger learners can understand the map, Nibble, question and reward loop quickly. Older learners can engage with mastery, harder packs, campaigns, performance reporting and collection completion.
Questibbles uses location context for map play while the current design avoids public movement trails and aims to keep exploration local and reachable.
Remembering where a Discovery was completed is designed as an opt-in feature. When used, the current design rounds saved coordinates rather than storing a precise movement history.
The player stays centred on the map and spawn placement is intended to avoid encouraging remote scouting or unnecessarily long journeys.
Stationary Mode and Extended Radius give the movement requirement more flexibility for different learners and situations.
The current design keeps Review and curriculum mastery outside mandatory purchases. Optional monetisation is intended to sit around collection, content access and cosmetics.
Artemis is still developing the school-facing experience. We are open to conversations with educators, schools and learning partners who want to help shape it.