We build learning experiences people want to return to.
Artemis Applications is focused on the space between education and interactive entertainment. Our work starts with curiosity, clear design and systems that make progress feel worth earning.

Why Artemis
The Artemis identity combines learning and exploration. The owl represents education, the graduate cap makes that purpose clear, and the arrow and crescent bring in the hunter and explorer side of the name.
How we design
We favour simple surfaces with deeper systems behind them. Players should understand the immediate action quickly. Progression, mastery, accessibility and longer goals can then add depth without making the first experience feel like work.
Our first product
Questibbles is a location-based educational collection game for iPhone. It began as a map-based hunt and has grown into a larger learning system with Nibbles, Discoveries, Review, topic mastery, card collecting, campaigns and modular content.