Small Nibbles.
Big discoveries.
Explore • Learn • Collect
Questibbles

Revision comes alive.

Find it. Nibble it. Know it.

Explore your map, answer quick questions and turn what you learn into discoveries and cards.

In active development for iPhone
Inside Questibbles

Revision comes alive when every answer leads somewhere.

Find a Nibble. Play a question Encounter. Complete a Discovery. Open a Card Pack. Then return to the questions that need another try.

01 / Explore

Find your next Nibble.

Nearby map encounters give you a reason to get moving and learn a little at a time.

Questibbles map with nearby Nibbles and a compass
02 / Answer

Questions are the adventure.

Short Encounters turn correct answers into Nibbles and XP.

A Questibbles question Encounter with multiple answer options
03 / Revisit

Come back stronger.

The Review Queue brings missed answers back for another try and shows topics that need attention.

Review Queue showing questions ready for practice and topic mastery
04 / Collect

Keep what you learn.

Complete Discoveries to unlock Card Packs, fill sets and grow your collection.

Questibbles Card Collection showing sets and sealed packs
05 / Play

Revision has more than one mode.

Practise with Nibble Me This and test your knowledge in Nibble or Nothing.

Questibbles Games menu with Nibble Me This and Nibble or Nothing
06 / Understand

See how learning is going.

Topic progress, answer time and strengths help show what to practise next.

Learning progress charts showing accuracy, answer time and strengths
For educators

Teacher Mode.

See learner progress and question performance so support can focus on the topics that matter.

Explore education
Make it yours

Pack Creator.

Build question packs around the subjects and topics you want to revise, then use them across the game.

Screens from the current development build. Features and visuals may change.

Nibbles and Discoveries

Every answer can move a Discovery closer.

Encounters draw questions from an active Knowledge Pack and topic. Successful play earns Nibbles towards a specific Discovery. Rarer Encounters can award more progress, and perfect play can add a bonus.

Questibbles question Encounter in progress
Trading card collection

Discovery is only the first collection layer.

Completing a Discovery unlocks a Card Pack. Card sets support configurable pack sizes, duplicates, favourites and collection counts, giving players a longer completion goal beyond the Index.

Questibbles Card Collection screen
Discovery Index and variants

A field journal that keeps growing.

Locked entries use silhouettes and clues. Unlocks reveal facts, rarity, progress and collection status. Repeat Encounters can unlock additional visual variants after the factual Discovery has already been learned.

Questibbles Discovery Index showing categories and progress

One loop. Three rewarding moments.

Answer an Encounter to earn a Nibble. Gather enough Nibbles to complete its Discovery. Completing a Discovery unlocks a Card Pack.

1
NibbleA successful Encounter adds a Nibble to the Discovery you are working towards.
2
DiscoveryCollect the required Nibbles to complete and reveal it in your Index.
3
Card PackCompleting the Discovery unlocks a pack for your card collection.
Review and mastery

A wrong answer becomes the next reason to learn.

Questibbles does not treat a missed question as a dead end. It places that knowledge into Review, brings it back through focused practice and gives the learner a clear route towards confirming and mastering the topic.

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Built into normal progress

Review supports the adventure instead of feeling like a separate test.

01
Missed answer

An incorrect response identifies knowledge that needs another look.

02
Review Queue

The question is saved so the learner knows exactly what needs attention.

03
Practise and confirm

The knowledge returns through staged practice rather than disappearing.

04
Build mastery

Successful review contributes to visible topic progress and longer-term understanding.

More than a quiz on a map

Built for return play and real learning.

The current design connects exploration, review, collection and progression so each system feeds the next without hiding the learning underneath it.

Review and mastery

Review. Practise. Confirm. Master.

Incorrect answers enter the Review Queue and return through staged practice. Recovering weaker knowledge remains visible, useful and rewarding.

Quests and campaigns

Daily goals to story chapters.

Daily, weekly and monthly tasks encourage variety. Story campaigns listen to normal play events such as questions, Discoveries, walking distance, Review recovery and perfect Encounters.

Flexible content

One system. Many subjects.

Knowledge Packs can sit across multiple categories and difficulty bands, supporting curriculum packs and general-interest learning in the same application.

Accessibility

Movement should adapt to the player.

Stationary Mode, Extended Radius, reduced motion, larger controls, extended answer time and high contrast are part of the current accessibility direction.

Privacy and safety

Location-aware without turning location into the product.

The design avoids public movement trails, keeps the player centred, aims for reachable spawn placement and short walking distances, and keeps learning-performance sharing focused on trusted educational support.

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Centred map playThe player remains the anchor rather than remotely scouting distant areas.
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Movement optionsStationary Mode and Extended Radius support different circumstances.
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Private by designPrecise completion routes are not designed as a social feature.
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Education supportPerformance sharing is positioned as a support tool, not a leaderboard.

Questibbles is still growing.

We are actively developing the game, its content systems and the education experience. Register interest for future testing, schools conversations or partnership opportunities.